Change up Your Routine to Get Unstuck
- At October 06, 2011
- By Laur
- In tips
- 0
A couple of weeks ago, I assembled a DIY standing desk because I was feeling a little frustrated creatively. I was having a hard time concentrating and decided to rearrange my work on-the-fly. For the most part, it was a success. My elbows were at a comfortable 90 degree angle to the keyboard and tablet (thanks to my medicine box) and the mouse was elevated by a useful box of instant noodles filled with comic books. (See, Ma? They weren’t as bad as you said.)
The set-up didn’t last that long though. While I found my aimless surfing and scrolling about tumblr decreased, I found myself crashing on the couch in the living room more often from the sheer exhaustion of working. It was also around this time I was about to work on my second set of thumbnails. Since tolerating discomfort while drawing was not a good idea, I switched back to my old space. (with the exception of the elevated monitor. I’m not sure why I had it so low before but I’m much happier with the extra desk space!)
With the realization that work can actually be even more painful than it should be, I can actually focus a little better. (Nothing like a little perspective!) Anyway, sometimes it helps to change things up a bit especially when you’re feeling stuck. If you’re stuck art-wise, try experimenting with different media or work in a style that you’re not usually comfortable with. You could be surprised with the results!
10 Tips to Remember for Manga Competitions
- At September 22, 2011
- By Laur
- In tips
- 0
I make no claim that getting chosen by Yen Press editors transformed me into a professional manga artist overnight. In fact, as you can read here the best part about “winning” the Yen Press Talent Search was getting editorial feedback and that was it. However, I think it’s a good exercise to review some best practices and share them with others who may be interested in joining contests similar to Yen Press’ in the future.
The first five tips involve thinking, research and planning: all of which are helpful in giving yourself good strong material with which to marry your artwork. The last five involve the actual production of the comic and make the work more dynamic.
1. Take the time to work on the story.
Think about how much time you think it will take you to create a story right now and triple it. I’m serious. The most important element in creating a comic is usually taken for granted. When executed well, a storyteller’s work can come across as effortless, easy to replicate. An artist with a story to tell does it justice by working at it, rewriting it over, seeking feedback for it and making it the best it can be.
2. Familiarize yourself with resources available to you.
Good resources can speed up your process and make you an efficient creator. If you’re lost just reading the competition rules (specs? DPI? resolution?), do your homework. If you want to create tones digitally, it’s possible to do on Photoshop or Manga Studio or Comicworks – look into which one fits you best. Things will go smoother if you know and have what you need when you start your project.
3. Create a schedule.
Creating a comic is an exercise in getting your ducks all in a row. Organize your life, give yourself plenty of time to work and don’t procrastinate and leave things off at the last minute! The more things you can do on the front end, the better. Maybe it’s getting the dialogue right so you don’t have to re-type them in a rush. Or making sure you have your pages inked by a certain date to give you enough time to tone your pages. Give yourself buffers because you’re not going to get everything right the first time!
4. Work on characters.
Think about what makes an interesting character apart from how they look and why you root for them in the first place. A book on story suggests that interesting characters: 1) have had something bad happened to them 2) are funny 3) are really good at something. (Bonus points if he/she is all three!) Then, what? What do they go through and how do they come out of it? What makes this character’s story worth telling? These are all good questions to ask and the pursuit of answering them is what separates good storytellers from terrible ones.
5. Design interesting characters.
Good character design can help emphasize character traits and clue in the reader to what kind of person they are instantaneously. Costumes and fashion are important but so is the way characters behave themselves through gesture and facial expressions. These are actually pretty fun to figure out and tweak so go crazy!
6. Thumbnail everything out.
Thumbnailing pages in advance helps you get a grip on the story’s pacing. It’s also where you can figure out how to maximize the impact of moments in the story. You can thumbnail on paper or on photoshop where you can just cut & paste, resize and move panels faster.
7. Create and arrange speech bubbles effectively.
For the love of BOB, find a good comic font! Cut down on wordy speech balloons by rewriting dialogue or break it up into different ones to pace it differently. Panel composition in the thumbnail process should take speech bubbles into account so you don’t block important elements of the art. Keep the visual flow of the speech bubbles in mind so readers don’t read bubbles in the wrong order.
8. Pay attention to line weight when inking.
Pick up your favorite comic and observe how the lines detailing characters, props and background elements vary in length. Steady lines come with practice and experience but strive to create smooth, confident lines. The way ink is applied can be incredibly expressive, it’s an art unto itself.
9. Vary up your tones/Learn color theory.
Tones are the way to flesh out the characters and environment in manga so brushing up on the dos and don’ts of this trade is a must. Use a range of tones so pages have a mix of black, white and shades in between. If you’re planning to color your comic, review color theory so your choices can express the story’s mood and atmosphere better.
10. Pace yourself.
I often get burnt out towards the end of a project and usually, it shows in my last few pages. Try to compensate for that by just keeping your energy levels up. Take breaks to give your wrists and back a break. Avoid all-nighters ’cause they’re bad for you and you need your body running at peak performance. This isn’t a race, it’s a marathon.
Finally, always remember to save and back up your work regularly and often!!! Your work and efforts are precious and with high stakes and deadlines looming, you can’t afford disasters. Good luck to you and I hope these were helpful. If you liked this post, please share the word using the buttons above or below!
5 Helpful Links for Creating Comic Panels
- At August 17, 2011
- By Laur
- In tips
- 0
I was part of a Deviantart comic group that opened up a suggestion box to Ask the Mods when I noticed artists were asking for tips on how to make manga panels. Eager to help, I immediately wanted to reply with something but found it was difficult to boil down everything I felt needed to be included. Reflecting on my own learning process, I wasn’t even sure I knew what made my own panels ‘good’ or ‘good enough.’ So like everything you’ll probably read on this blog, these posts are somewhat selfish in nature, as they also serve to remind me of the important stuff that go into creating comics.
Elements of Good Composition
If you think about what creating comic panels really are, it’s the art of arranging boxes on a page. Manga is particularly known for its diverse and bombastic arrangements. But first and foremost, nothing beats knowing the most basic of design elements: composition. Fortunately, the Temple of Seven Golden Camels (a fantastic resource blog for story board and layout artists) has two short reference links on this: Composition 101 and Composition 102. You just can’t go wrong brushing up on foundational stuff.
Panelling and Pacing
Lilrivkah’s post regarding the pages of her OEL manga Steady Beat is quite informative as she analyzes how creating her panels informs the pacing of her story. On this note, I think it’s really important for manga/comic artists to actually “study” how the comics they read and appreciate actually work for that particular genre. For instance, the elements of a shojo manga like Fruits Basket won’t necessarily work for a seinen comic like Naoki Urasawa’s Monster. The two are very different stories and therefore, employ different kinds of pacing, layout and panels. I find that I go back and forth between more open layouts and strict grid-like formations because I want to make the panel arrangements serve the purpose of my scenes.
Disney Comic Artist’s Kit
Carson Van Osten’s helpful handout illustrates some recurring problems with staging and perspective within panels and also shows how to resolve them. I’m personally ecstatic to have come across this because even if superficially, it has nothing to do with manga, it has everything to do with depicting characters in believable environments – a most difficult task for beginning comic artists everywhere. Wally Wood’s 22 Panels That Work handout (pictured above) is a nice little reminder of the different ways you can stage panels in Western comics and also helps fuel more interesting compositions.
Feedback from a Manga Editor
SASAKI Hisashi (former Editor in Chief of Weekly SHONEN JUMP – where Naruto, Bleach and One Piece are all serialized) recently gave some insightful feedback to young American mangaka at Comic-con last month. He also shares a lot of beginning artist problems which are worth keeping in mind. It’s no question getting feedback is an important step in growing artists’ process and whether it’s from someone as high up the ladder as Hisashi-san or your own best friend, I think you can always learn a thing or two from the people who read your work.
Manga-Apps Template Page Layouts
Finally, for manga artists totally in the dark about composing their own panels, here’s a Deviantart resource group filled with Template Page Layouts. The risk of using cookie-cutter boxes is ofcourse you may not learn the right way to do things from the ground up but learning is very personal journey for everyone. What works for me may not be the same for you and I’ve always felt you still learn something just by the sheer act of DOING IT. So if you just want to make comics, go MAKE COMICS!
What are some other tips, posts, and sites about comic panels you recommend? Feel free to sound off below!
How to Make Manga Secret #1 – Read comics
- At June 29, 2011
- By Laur
- In blog, tips
- 3
And not just manga either!
Dropped by the library today and found a bunch of comics that caught my eye so I just had to nab them!
In his memoir on writing, Stephen King said there were two things you needed to do as a writer: read a lot and write a lot. Now, I’m liberally applying this philosophy to making comics. I just don’t think it’s possible to create art without being able to appreciate or learn from what’s already out there. Besides, if you want to be a part of the industry, shouldn’t you actually like the stuff?
The way I see it, reading comics and letting it move you (whether a particular piece of work inspires you, pisses you off, or disappoints you) helps you grow as an artist. If you see a panel with gorgeous perspective in it, maybe let it push you to work on your perspective skills. Or if a comic artist uses a much different inking style from yours, why not try it and see if it’s something you can incorporate into your own work? This kind of creative stealing is helpful because it pushes a fairly generic style (something most manga artists begin with) to something that is more personal, and unique: a blended product of influences
Consequently, if you’re frustrated by the story for instance (thank goodness for libraries’ try-before-you-buy perks), you can analyze what isn’t working and make sure you avoid them for your own stories.
Looking forward to reading this haul over the weekend in the Bay Area. Hope everyone has a happy holiday, travel safe and read comics!
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Here’s another batch with more of a manga flavor from May I forgot to upload.